I have figured out a way to fix the materials
i put the same material under a different id and "face mapped" it. it worked!!
the materials i am probably not so happy with...they look a little boring, but when i try to move in 3ds max like a gamer its too bad...lighting will really transform the space and give it character, because at the moment you cant tell whats the wall or floor...But i think that's what jorn utzon wanted.
The only thing i couldn't figure out is that a piece of wall won't allow a material to be attached...nothing i did worked.
Hopefully one of the group members can figure out why. I fixed the bottom floor but i didn't do the others...i played around with the normals, and it might be fine...if it doesn't work then i'll do it then.
The final model can be found in the depository folder "3dmodelFinalWithMaterials" with the 3ds file and the material files...the materials will probably need to be reattched
if there are any problems then let me know
Margaret Hermez
Thursday, May 29, 2008
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