Friday, June 20, 2008

Conflict

I chose to do this theme absolutely last, because it is the most touchy theme to talk about. I am very sure every team had its own issues, I know we did. But in the end we knew something needed to be done so we put everything aside and we worked with each other. We realised collaborating with each other was fun. We definitely experienced this when Danielle, Myrna and I spent the 2 whole weeks together at the uni labs working on so many problems and trying to get everything done. We even left on Wednesday saying the words "It was great collaborating with each other."

There is always conflict in the work place, it is unavoidable. But how do w deal with it? We should not deal with a situation like this with aggression. It will get no where. High- aggressive people will think aggression is a suitable response. Again, it will get you no where; if you were right you just compromised your position because of the way you have acted.

While looking on the net I typed in conflict to see what resolution techniques will come up and a game looked interesting to me. A game described as an old fashioned debate just vamped looks like something I would do to deal with a situation.

“The Conflict-Resolving Game is a new and challenging alternative to the traditional Debate. Instead of the competitively-based Debate, it uses a non-adversarial approach, with an opportunity for a constructive dialogue which can be on-going.
In traditional Debate, participants address an issue in order to refute their opponent. The Conflict-Resolving Game asks participants to build on, and add value to, each other’s points. It rewards creative response to another’s statement, rather than opposing it.
Unlike traditional Debate, the Conflict-Resolving Game turns opposition into co-operation. It teaches participants to respond with well-developed reasoning, and design innovative options to resolve difficult or controversial issues together.
In some ways, the Debate and the Game serve similar purposes. Both can investigate facts, focus attention, teach about an issue in depth, and value voice projection, appearance, body language and logic.
In traditional Debate, there is a winner only on one side of the argument. In the Conflict-Resolving Game, the win/win approach is stressed and winners emerge on both sides.
Defeat is replaced by a problem-solving partnership.”[1]

http://www.crnhq.org/pages.php?pID=59
These are the screen shots taken of my process



The tiling for this was done incorectly in Max

Again it didn't work


Yay!! It worked




Testing furniture, only one of Danielle's furniture models was chosen because it was the only one that worked and we decided that we didn't want to waste time figuring out how to fix it.

This was testing the scultpors





We were thinking of an idea to enclose the models in glass, but we thought of a better idea.


This was a much more elegant idea


Testing fog

Reflection

The model has been finished and now i'm reflecting on the process. I wish I made these reflections straight after some of the problem solving. I did take screen shots of what I was doing during the process, but it still would be much better if I took the time to reflect straight afterwards.

Trying to get everything done Danielle, Myrna and I set ourselves tasks. After being unoficcially set the task to deal with the problems of the model of the building it was past on to Myrna to "clean it up." Danielle was still busilly trying to finish the terrain. We took it account what the tutors said about the environment around the building; it's just as important as the building. Therefore Dani spent most of the time trying to figure out the problems on how to surround the model of the biulding and how to make a beautiful garden. Myrna had a lot on her plate, the building had a lot of issues because it was done in Revit. Looking back I would never do it in a CAD program again, there were to many problems to deal with. Anyways Myrna fixed all those problems. I began with the task of making, finding furniture and objects to dress the building and mapping all the furniture. It was a long process trying to find all the objects and map them. Whenever someone needed an object i would find and map it. Something I learnt is to check if the objects and materials work constantly. I Have the pictutres to prove that I was doing that.

Having Susanne overseas and in charge of sound we were worried about not having it in time to put in the model. So I took the initiative to learn sound on Monday night. At about 12am we received the sounds and we put them in tuesday afternoon. It was esay to learn, but one thing we couldn't figure out is how to change the default sound of footsteps; it was too loud and not the sound we wanted for our model. I tried all night and morning to find a solution -- no can do. Myrna tried the next morning but couldn't find. We asked Graduation Project students but they didn't know since they are not dealing with sound. I asked other members in our class but again no one knew. I asked Graham he suggested applying the sound to the material. Myrna tried but it didn't work. So we just left the sounds of whispering, the naration of the paintings and the introduction at the beginning of the door. I also figured how to do fog.

Priscilla was in charge of the lighting, she came in Tuesday to do it, once it was done we continued on, but our computer had crashed at about 7pm and we lost 4 hours of work. we tried everything but we couldn't recover it. The lighting was lost. Danielle, Myrna and I sat around the computer to try figure out the best way to do lighting. We weren't that happ with the colouring of the original lights so we changed it to a light shade of orange to give the lighting some depth. It did work. In the end we weren't that happy with the lights. Triggers weren't working as we hoped they would be. In the end I am very proud of what we had all achieved, I love our model. We had so many problems that we had to deal with and we did. What we learnt we shared across other students. I even showed a Grad Project student how to map. What we learnt is valuable. Everyone learnt something in our group and we shared it at the end, for example; Myrna showed me how to cut and re-make faces in Max, Danielle showed us terrain and I showed them how to Map objects in Max and create materails in UT3, fog and sound.

In the end I am very proud of our group.

Tuesday, June 10, 2008

10/06/08

Today i spent the morning trying to finish flipping the normals. tomorrow we are meeting up. Myrna and I will at uni early to start work on it. The model is done and a nuetral map was put on. I'm not sure if all the faces are flipped to the right way but if we put it in UT3 and walk around it we can find out. tomorrow i will be spending the day applying the materials to the faces, it's a long process but it will be done. The new materials look much better on the model as well, i tested them all out this morning as well.

Very excited to be meeting up as a group tomorrow to get this fabrication assignment done.

Sunday, June 8, 2008

Meeting with Russell on the 06/06/08

From speaking with Russell, we discovered the model has a lot of problems because it was attached to the Revit file still. It was suggested to make it a STL file [i think that was the file name from recollection]. This meant it just made it a geometry. We realised the normals were pointing in the wrong direction and need to flip them. Yes a long process but it will mean the job will get done. The materials aregoing to have to be applied again. It was suggested if i get the model to the right scale and apply a similar material that we want to use in the end, it could mean we could import it into UT3 as a guidline to set lighting, terrain and interactivity, so when the final model is done with the right mapped materials then we just have to swap the the packages. This will save much time in the end. I have chosen The materails and even done them already to be mapped...will try and work on it monday night and have a final model for everyone on tuesday morning for when we meet and work on it.

Materials will posted soon

Thursday, June 5, 2008

05/06/08

tonight Danielle called me and went through the max model together.

We discovered that the materials don't look good because they did not tile in 3dsmax 2008 but in my version they were set to be tiled. So we decided to meet up for a few hours tomorrow after my presentation to work on it in the version i have been working on, perfect it and get it once and for all in ut3 without any problems. On saturday we also have come to the conclusion that i will get the day off work and Danielle will free her day from other uni work and work on it all day. We will try do other uni work at the same time as to be productive for all hours of the day.


The wood in her version was not like this, it was all blurred due to not tiling properly...this is how it is supposed to look

Margaret H

Thursday, May 29, 2008

29/05/08 cont...

I have figured out a way to fix the materials

i put the same material under a different id and "face mapped" it. it worked!!

the materials i am probably not so happy with...they look a little boring, but when i try to move in 3ds max like a gamer its too bad...lighting will really transform the space and give it character, because at the moment you cant tell whats the wall or floor...But i think that's what jorn utzon wanted.

The only thing i couldn't figure out is that a piece of wall won't allow a material to be attached...nothing i did worked.

Hopefully one of the group members can figure out why. I fixed the bottom floor but i didn't do the others...i played around with the normals, and it might be fine...if it doesn't work then i'll do it then.

The final model can be found in the depository folder "3dmodelFinalWithMaterials" with the 3ds file and the material files...the materials will probably need to be reattched


if there are any problems then let me know


Margaret Hermez

29/05/08

Hey its mee again... in the depository folder is a file called "3DmodelFinalWithMaterials" inside is the 3dsmax folder and the materials...i've made the railings of the ramps shell...and added the appropriate materials...there is a problem in that it tiles properly one way but not the other. I talked with danielle and we tried some ways for example selecting the face and changing the uv mapping coordinates [but that changed the whole file] so nothing has worked...any suggestions i emailed before that the floors did not render ...but now they do...i also re-did the bottom floor...but before i redo the other floors is there a suggestion how to fix it, becauser the ground floor will be kinda tough to void and stuff...i tried flipping the normals for the floors but that didn't work, i think the normals are the right way. Could it be maybe that its still connected to the revit file? The main issue is the materials...we want to finish that by 3pm tomorrow so danielle can work on ut3 the whole arvo and night.

Tuesday, May 27, 2008

Planning

Planning is an important part of collaboration any work; I found due to this course, new notions of planning in a group during this collaboration through ARCH1392. All my life I have not been good on planning, no matter how many timetable sheets I set out to complete my work in a reasonable time. The quality of work is reflective of the time spent and how much time is needed to develop skill. Time planning is important to every project. From what I have learnt through this semesters work is; no matter if you are in university and have other subjects, each subject should be given equal amount of time to get each task done and able to get as much knowledge out of the subject, tutors and lecturers. If I were to do this again or giving someone else advice, I will make sure a timesheet will be made and set an allocation of time to get weekly tasks done.

Other than time planning, planning an outcome or an end result is crucial to the planning of time allocation and it ensures a decent end result you can be happy with. You are delighted with the outcome because you have reached the goal.

In the built environment, Planning is set out as a profession. It is important to the design and function of the building. In the book Landscape ecology principles in landscape architecture and land-use planning, it talks about how architecture and planning should be harmonious and the key to their brilliance is the enlightened meshing of nature and culture.[1] Now what does this mean? The context we talked about previously is a major part on how to plan the site. Where will the building go; where will the trees go to shade the building; what type of landscape will suit the area? There are so many questions that could be asked and answered before the initial designs are even made. It just proves that planning is an important part of the architect’s process.
So as computer technicians, how can planning help us? We’ll from what I have experienced through university is that planning ahead of time can actually save time. I should personally get into the habit of planning a task well before the due date.
[1] http://books.google.com.au/books?hl=en&lr=&id=0JrZpj9mI8oC&oi=fnd&pg=PA7&dq=Planning+in+Architecture+&ots=Lfq_sEn9Ju&sig=5I2vT-cdw8EQ2ej5mZ5zUKnDKx0#PPA9,M1

Remuneration

Australia is considered one of the safest places to live in the world. We have a great health system and wages are not so bad considering other countries. This is what I have gathered as a student listening to the news. But then why is the Australian Government trying to export labourers from other countries to jobs Australians are more than qualified to do. If I am a student why would the IT industry contract workers from overseas to do a job we have studied over the past couple of years. Do we as Australian’s, living a luxurious and safe life, ask too much from clients and employers?

What I have found out from research is that there are some factors that are considered valuable in our line of work, especially highlighted in the course ARCH1392, they are:
Research
3D Modelling [ArciCAD & Revit]
Unreal Tournament 3
Exhibition

If you talk to anyone about setting up an hourly rate for a project they firstly look at their expenses and there expertise, how many people need to get involved and what type of client are they. From talking to people and doing some research you don’t charge a client upon separate factors you build up the factors, add them together and charge the client because of the factor.


Hourly Rates in the Australian Market

Architectural Drafter
Example 1
“Design + Construct are currently recruiting for a Junior Architect for a well established multi disciplinary North Sydney based Architectural Practice. Our client works on a wide range of projects within the Commercial, Residential, Health Care and Educational sectors.
To be successful in this position you will be required to have;
· A Bachelor of Architecture
· A minimum of 12 months local experience, ideally with either Commercial or Residential experience.
· Strong Documentation and Detailing skills.
· A working knowledge of ArchiCAD.
In return a competitive salary package is available negotiable depending on experience.”
Example 2

“Architectural Drafter
· Architectural Drafter
· $60K - $90K package
· Brisbane Based
Our client is a property development specialist who work heavily within the Building, Civil, Structural and Hydraulic Design disciplines. An opportunity exists to join this family friendly business as an ‘Architectural Drafter’.

If you are an Architectural Drafter with experience working on large projects within Industrial, Commercial and Residential Buildings and Developments – this may be the perfect role for you!

Ideally you will have a building services background with 2 + years, hands on experience in Architectural Drafting. You will be competent in using AutoCAD, and although not essential, having experience in Revit is highly desired. Again, not essential, however it would be advantageous if you have experience dealing with councils and town planning.

This is a very successful small business with a relaxed and happy environment. If you are sick of being ‘just another number’ and are interested in working within Queensland, have great time management skills and are a proactive team member then apply now!”

Example 3

“Revit Drafter - Earn some great $$$
Are you a Revit Drafter looking for some further experience? With mid year approaching this is an exceptional opportunity to earn a great hourly rate to help you save for all of those extra expenses.Our client is a small size architectural firm with a variety of residential projects. They are seeking an experienced Revit Drafter who is looking for a six month contract and has ideally worked on residential or commercial projects.Benefits to you?
· Work for a leading architectural practice
· Earn up to $35 p/hr + super
· Secure a solid contract for the next six months
· Work on some of Brisbane’s leading projects”



3D Modeller

Example 1 [in the UK]


“Hiya, have you decided on an hourly rate for your services?Each job is different, there's not a standard rate for any one type of 3d gig, so your only benchmark for deciding on a 'bid level' is to extrapolate your likely costs.......here's a formula:[(work/hrs required X hourly rate) + out-sourced costs] = your bidIf it's from a 'bid site' then be prepared to get squeezed..........there's a lot of people out there offering services for ridiculously little money.......but if you pay peanuts you always get monkeys. Personally I have a standard rate of £30/hr, whether the client's a big Corp or a guy in a shed, it's no matter........one rate for all and we all know where we stand.Good luck dude.
__________________CGI Specialist”



Example 2


Summary
Category rank:
4 in Graphic Design / Presentations / Multimedia


Feedback:
Not rated


Earnings (year):
$47,314.00


Earnings (all):
$109,226.44


Min. rate / hour:
$30.00


Min. project budget:
Not specified


Member since:
15 Dec 2004


Last sign in:
18 May 2008 2:50 PM ET


Work onsite:
Yes


Skills
Experience:
Not available


Highest degree:
Bachelor's Degree


Subcategories:
3D ModelingCD-ROMFlash PresentationLogo/Business Card/LetterheadMultimedia Animation (Non-Web)


Industries:
Consumer Goods, Consumer ServicesConstruction, BuildingEducationMedia, Advertising, Publishing, Entertainment



Software skills:
Not available


Additional skills:
Architectural Rendering



Example 3

Summary
Category rank:
8 in Graphic Design / Presentations / Multimedia


Feedback:
3 reviews


Earnings (year):
$34,563.00


Earnings (all):
$38,451.61


Min. rate / hour:
$20.00


Min. project budget:
Not specified


Member since:
05 Oct 2005


Last sign in:
18 May 2008 11:02 PM ET


Work onsite:
No


Skills
Experience:
18 year(s)


Highest degree:
Bachelor's Degree


Subcategories:
3D ModelingMultimedia Animation (Non-Web)Video Presentation


Industries:
Media, Advertising, Publishing, Entertainment



Software skills:
3ds max 8 and above, Adobe Photoshop, Macromedia Director, Adobe Premier


Additional skills:
Traditonal Art (Fine Arts degree); modeling, texturing, skinning, rigging, animation, lip-synch, post-production, particles system.


Example 4


Summary
Category rank:
13 in Graphic Design / Presentations / Multimedia


Feedback:
34 reviews


Earnings (year):
$15,798.70


Earnings (all):
$22,628.70


Min. rate / hour:
$17.00


Min. project budget:
$100.00


Member since:
01 Aug 2005


Last sign in:
16 May 2008 11:31 AM ET


Work onsite:
Yes


Skills
Experience:
6 year(s)


Highest degree:
Master's Degree


Subcategories:
3D ModelingAd DesignFlash PresentationMultimedia Animation (Non-Web)Video Presentation


Industries:
AutomobilesConstruction, BuildingFinancial Services, Banks, Credit UnionsHotels, Restaurants, Clubs, Other LeisureInformation Technology, Software, Hardware, Electronics



Software skills:
Adobe Photoshop CS3Adobe After Effects CS3Adobe Dreamweaver CS3Adobe Fireworks CS3Adobe Flash CS3 ProfessionalAdobe Flash CS3 ProfessionalAdobe InDesign CS3Adobe Premiere Pro CS3Adobe Soundbooth CS3----Cinema 4DToon Boom 4Swoft 3DMayaetc...


Additional skills:
Professionals skils: FLASH+3D+VIDEO, Cinema 4D, 3D MAX, Swift 3D - Project management

Example 5

3D Artist



3D Animator

Every Example found related to the above rates and information.




Decided Hourly Rate


We are all students, with varying qualifications, experience and skill. So after talking to people and reading some people’s perspective on the matter, I have come to the conclusion that a fixed rate for everyone will give everyone a chance to work in unity without conflict. This project was set for students and for this project we should be charged as students.

Drafting = $20
3D Modelling = $17
UT3 = $35 + $5 for expense of software and learning software

Monday, May 26, 2008

Context

The context of a project is really important; it’s what really sets the mood and boundaries of success. An architect designs according to the context, a high-rise building wouldn’t look comfortable in a suburb filled with “white picket fences.” As computer technicians, we have to be able to model the context according to the site in order to translate the context to a client. But do we have to fabricate the real context in order to give the client a false mood in order to go ahead with the design. Reality is reality, but is reality perceived with the amount of techniques available to us in softwares. Would it be considered deception?

My personal beliefs on the matter is not to do so, a couple of years ago while 3D modelling a project for year 12, I used ArchiCAD to model a monument. That’s the only software I had at the time, but I made sure that I did experimentation before I modelled the monument; I researched construction techniques and talked to experts in the construction field, to make sure that what I modelled was correct.

What I have come to realise is context in collaboration should be shared.
“Shared context is crucial for collaborative activities. 'Shared context' can mean many things; it can mean shared knowledge of each other's current activities, shared knowledge of others' past activities, shared artifacts and shared environment. Together, these lead to shared understandings.[1]
It will be my advice to other collaborative groups to sit down and brainstorm shared ideas, goals and a context to work in. It will make completing tasks much easier without conflict, “you are all going to aim at this end result.”
“It is particularly important to recognise that the context within which group members collaborate is comprised of both the object of that collaboration and the way in which the object is produced. We must therefore consider as context
not just the content of individual contributions, but also their characte~ their significance with respect to the whole group and its goals. It is only by providing awareness of both aspects of group members” work that systems enable each individual to make sense of others’ activity and tailor their own work accordingly. Awareness information is always required to coordinate group activities, whatever the task domain. Although we deal largely here with collaborative text editing, other collaborative activities can benefit equally from the approach we outline.[2]

Bottom line ‘make sure everyone is on the same page.’
[1] http://delivery.acm.org/10.1145/150000/143468/p107-dourish.pdf?key1=143468&key2=7904671121&coll=GUIDE&dl=GUIDE&CFID=69843653&CFTOKEN=63298801
[2] http://delivery.acm.org/10.1145/150000/143468/p107-dourish.pdf?key1=143468&key2=2539671121&coll=GUIDE&dl=GUIDE&CFID=69843653&CFTOKEN=63298801

Friday, May 23, 2008

23/05/08

I just gave the ramps in the 3Dsmax model a shell around them, but i think there might be a problem.

When zooming in and out, it looks like the model has a "glitch" in it. And i might need to go through the ramps again and make sure they still connect.

I will do this as soon as possible.

I overrided the "3d model with ramps [e]" in the depository folder, that is the most updated one.

Saturday, May 17, 2008

Problems with Ut3 Model

We are having issues with applying materials to the 3DS model.

Me and Pricilla worked a little on materials and textures, we fiddled around with photoshop and some images. We gathered good ideas ho to create a tiling surface for the outer cave-like forms.

Going to work on that during the week.

Student Rep Meeting

We had a good meeting with Russell on wednesday evening. I let my group members know what we discussed and the results.

  • we have only 10 minutes to present - buzzer will go off
  • the tutors only have 20 minutes for questions - buzzer will go off
  • any questions asked to Russell about ut3 problems will be posted on a common forum for all to see
  • a discussion forum will be created for the class use - it will give everyone a chance to collaborate
  • lab time is offered by Russell on Friday afternoons for any help with the ut3 models
  • lab time from 1-3.30 will be looked into for the use by the whole class.

We also talked on how to better improve the course for next year, because every student translated their thoughts on how important this course has been so far

  • the guest lecturer's are a good idea, we all expressed the knowledge we are benefitted from the talks and questions
  • students next year might need to be better prepped for what is in store for them, maybe past students can come and let in them in on some aspects of the course
  • the time of class was discussed. Maybe if it was schedualed for a Monday or Friday it will be viewed as more productive by the tutors

It was a really good meeting.

Friday Meeting

We had a great meeting yesterday, i'm actually really excited about our presentation.........but it's a secret :)

We came together at a cafe and talked with great enthusiasm about presentation ideas and what we wanted to convey to the audience.

I'm very confident about our group to get the end relut done but i can't help feeling a little anxiuos because of the time we have left.

Thursday, May 8, 2008

Hierarchy

The choice of a hierarchical system is important to the efficiency of a team. There are many to choose from but the choice needs to be made regarding the team members involved and the project. I like the idea of a leader, because it keeps everything in order. To have someone to organise and think ahead of the team is crucial to the end result. You can see how well a team worked together by the end result. Although a leader is important, communication to the leader and amongst other team members is just as important. The leader can’t organise and plan future deadlines if he doesn’t know where his team is up to. It is a vital part of the leader to tap into the knowledge and skills of the team members and bring out the best out of them.[1] Coach, trainer, facilitator or resourcers are other names for a leader[2]

In my experience there are two main types of hierarchy; pyramidal and flat. A pyramid, essentially, has a boss that makes all the decisions according to what his lackeys say. They all report to the same boss, whereas the flat hierarchy all are accountable to each other. In my opinion and experience there should always be a leader to be utilised in a flat hierarchy. If everyone is in the same boat, they have a common goal, then everyone should be accountable to each other as respect for the team members and the task and the leader should not be a dictator but as a coach, trainer, facilitator or resourcer.

One technique I know about and love is the hat system to bring out ideas and collaboration into a meeting. Every hat has a colour and is assigned to each person

White hat
This covers facts, figures, information needs and gaps. "I think we need some white hat thinking at this point..." means Let's drop the arguments and proposals, and look at the data base."

Red hat
This covers intuition, feelings and emotions. The red hat allows the thinker to put forward an intuition without any ned to justify it. "Putting on my red hat, I think this is a terrible proposal." Ususally feelings and intuition can only be introduced into a discussion if they are supported by logic. Usually the feeling is genuine but the logic is spurious.The red hat gives full permission to a thinker to put forward his or her feelings on the subject at the moment.

Black hat
This is the hat of judgment and caution. It is a most valuable hat. It is not in any sense an inferior or negative hat. The rior or negative hat. The black hat is used to point out why a suggestion does not fit the facts, the available experience, the system in use, or the policy that is being followed. The black hat must always be logical.

Yellow hat
This is the logical positive. Why something will work and why it will offer benefits. It can be used in looking forward to the results of some proposed action, but can also be used to find something of value in what has already happened.

Green hat
This is the hat of creativity, alternatives, proposals, what is interesting, provocations and changes.

Blue hat
This is the overview or process control hat. It looks not at the subject itself but at the 'thinking' about the subject. "Putting on my blue hat, I feel we should do some greener hat thinking at this point." In technical terms, the blue hat is concerned with meta-cognition.[3]

This can bring the best ideas and outcomes out of team members and has worked many times in the past.

I personally think we should have elected a team leader but we made our beds and now we have to lie in it, it just means we have to work harder as a united team to bring forth an amazing 4D environment at the Half Life 2 Fallingwater level.

At the moment we have adopted the flat hierarchy without a leader. Looking at it from the angle of time, we have wasted a lot of it because we tried to find our feet. Meetings in the initial stages of the project are extremely important because everyone understands there roles and knows where they are heading.
[1] http://books.google.com.au/books?hl=en&lr=&id=-hz3u0oXAWAC&oi=fnd&pg=PR21&dq=hierarchy+systems+in+a+team+&ots=xA8Rtg9wyi&sig=bNul5PVqaLwS-8sTFSA1fWa9riA#PPR22,M1
[2] http://books.google.com.au/books?hl=en&lr=&id=-hz3u0oXAWAC&oi=fnd&pg=PR21&dq=hierarchy+systems+in+a+team+&ots=xA8Rtg9wyi&sig=bNul5PVqaLwS-8sTFSA1fWa9riA#PPR22,M1
[3] http://www.members.optusnet.com.au/charles57/Creative/Techniques/sixhats.htm

Intent

Can you prove intent??
Can you prove the intentions of the person?? Everyone has intentions, people can intend to do something but then decide not to do it because of circumstances. So how can we prove they had the right intentions in the beginning?
The way I see it everyone has intentions for many different things each day. We can’t prove if there intentions are honourable or not…but it is safe to say that a everyone does have a motive for their actions… these motives or intent should be based on what type of person are they, what are their belief systems. For example a religious person would try to be their interpretation of righteous person, an artist would try to interpret their feelings, a business man would try becoming successful. Everyone is different; we can not be certain for a person’s intent and could be the reasons for frustrations in the work force, gossip, feuds and other problems.
But people are people…everyone has a belief system but are they true to it…people’s intentions differ to any group. Lawyers try to justify a murderer’s intent of his crime, they might not approve of it but it is their job. They do not have to take the job, but then what is the intention of the lawyer to take the job; is it money or proving they are the best?
Personally what I do to understand a persons intent is to imagine why a person would do or say something if I said or did it…this makes my interpretation of their intent bias…though I try to understand. As embodied in “To Kill A Mocking Bird” try stepping in another persons shoes and see their perspective before judging.

­­­­­­­­­In this paper the notion of collective intention in teams of agents involved in cooperative problem solving (CPS) in multiagent systems (MAS) is investigated. Starting from individual intentions, goals}, and beliefs defining agents' local asocial motivational and informational attitudes, we arrive at an understanding of collective intention in cooperative teams. The presented definitions are rather strong, in particular a collective intention implies that all members intend for all others to share that intention. Thus a team is created on the basis of collective intention, and exists as long as this attitude between team members exists, after which the group may disintegrate. For this reason it is crucial that collective intention lasts long enough. Collective intentions are formalized in a multi-modal logical framework. Completeness of this logic with respect to an appropriate class of Kripke models is proved. Two versions of collective intentions are discussed in the context of different situations. It is assumed that these definitions reflect solely vital aspects of motivational attitudes, leaving room for case-specific extensions. This makes the framework flexible and not overloaded. Together with individual and collective knowledge and belief, collective intention constitutes a basis for preparing a plan, reflected in the strongest attitude, i.e., in collective commitment, defined and investigated in our other papers.[1]
[1] 1Institute of Informatics, Warsaw University, Banacha 2, 02-097 Warsaw, Poland2Institute of Computer Science, Polish Academy of Sciences, Ordona 21, 01-237 Warsaw, Poland3Department of Artificial Intelligence, University of Groningen, Grote Kruisstraat 2/1, 9712 TS Groningen, The Netherlands
http://iospress.metapress.com/content/87x3r50m5ebw6c4h/

Knowledge

Knowledge management (KM) is now recognized as a core business concern and intellectual assets play a vital role in gaining competitive advantage. Within the architecture, engineering and construction (AEC) industry, where the need for innovation and improved business performance requires the effective deployment and utilization of project knowledge, the need for strategic knowledge management is also being acknowledged.[1]

Increasing the knowledge in the architectural industry is very important although the construction world is the slowest industry to adopt IT solutions. With the three industries relating to the built world they sure don’t work as harmonious with each other than what they should. A lot of money, time and labour can be saved if IT solutions are found. But because of the IT world and globalization, trying to find the knowledge needed for these industries are not very hard.

Such ways to keep your knowledge updated and find out these new techniques is; word of mouth, internet searches, interacting in forums, meetings, cross pollinating industry talk, national and international research and testing. As stated above there are specialised focused groups dedicated to keeping the company informed and updated.

What we know so far are the very basics, I never knew what gaming engines were and what they can be used for. I have heard of Half Life 2 but only in my second year of university. 3DS Max is a great tool but was only introduced, again, in second year of uni. Even other forms of applications have been superseded but still available for us to choose as subjects. University only gives a taste of what knowledge of softwares are out there, it is up to us as students going out in the world of work to find and utilise these tools. Knowledge has proved powerful and can be so in many ways. It can be the decision of a client to hire you. Even sounding knowledgeable can be sufficient enough to attain a job.

As students we should be building each others skills and knowledge and is encouraged by this university, the faculty and especially this course forces to do so.
[1] http://www.ingentaconnect.com/content/mcb/ci/2002/00000002/00000001/art00005

Record

Recording matters in a group or a client’s wants and needs is very important in all industries. You can not know what someone wants if there is no record of it. The spoken word is very hard to remember and can be misinterpreted when trying to remember but the recording of a brief can always be referred to and is always clear.

What recording involves in the architectural world is intense. First a recording of the clients wants and needs should be stated in a clear brief and a “promise” or contract should be made that the architects, or other interested parties, that they are going to deliver what has been asked for. When creating a design you record the initial ideas, you then continue and use a software application to build up the design into a working architectural space, all the while recording the time spent on the project. This is important because you are being paid on how much time spent on the project.

Why is it so important to record every aspect of the project? Client, worker relationship can be tricky. People are complex and not everyone can seem to see each other on the same page, putting it in nice terms. But with records it can be proven that you provided them with the outcome they asked for. If ever taken to court or demanding for their pay check, it can be proven it was deserved if records of what was accomplished, minutes and it being signed off. Essentially records are evidence of work, meetings or actions.

A document (noun) is a bounded physical representation of body of information designed with the capacity (and usually intent) to communicate.[1] Communication is the important aspect made in this definition. To keep records is to make sure communication is ensured.

In other industries such as; law, medicine, economics, marketing and so have different types of recording but all in all it has the same outcome, it has the aim to communicate.
In our team we have found the importance o capture footage of testing with the software’s to prove testing has been made and to communicate to each other the progress. Having records of emails are important and kept by all members of the group and having a depository folder will keep everything in one place. Whatever we record will aim at communicating to each other efficiently.
[1] http://en.wikipedia.org/wiki/Document

Monday, April 7, 2008

Discipline

Discipline is regarded as the basis of success in any industry. The authors of The Discilpine of Teams states that “the most important characteristics of teams is discipline; not bonding, togetherness or empowerment” and goes on further to say that team discipline works the best in any industry. Teams in the industry are much favoured over single efforts, with many industries optioning and building their businesses on teams. With a team you are given variety of solutions to a problem because you have a variety of people. But team work can only work, in my opinion, with the presence of discipline.

Discipline is a process of adhering to orders given by an authority head. Every team should have a leader and exercise their authority. The success of a team is the result on how well the team is disciplined. Receiving orders is much harder than giving them in majority of cases. It is safe to say that project teams “directly create or affect a significant portion of a country’s gross domestic product.[1]” It is considered that project teams are automatically bringing together many disciplines because of the many backgrounds, organisations and business ethics, therefore making project decision making multi-disciplinary.

But how can teams collaborate ideas and essential information with discipline involved? Some answers from Focused Sharing of Information for Multidisciplinary Decision Making by Project Teams states:
· The current information exchange mechanisms need to be complemented with an approach that responds to the needs of project teams.
· Interactive multi-user, multi-application, and multi-device user interfaces need to be designed.
· Project teams’ effectiveness in making decisions needs to be measured to assess the power and generality of the information exchange mechanisms and the user interfaces.
In effect this will need discipline from the team to execute.

The example discuses different ways of collaboration in a disciplinary environment, communication is the common theme used for collaboration. Motivation is then discussed in tools for working in a team environment. These include

· Traditional meetings
· Meetings with 4D models
· Meetings with product model support

Information exchange and interaction approaches require further discipline demanded from the team. “In the absence of well-tested...software, focused sharing of information can be set up more quickly than the exchange of product models. It will enable project participants to bring their expertise to bear on a set of related project documents and support multi-disciplinary decision-making. Finally, the separation of information interaction and view control from software services and data will lead to more intuitive and standard ways of interacting with and consuming project information. It will also create demand for the integration of product and other models and for the further development and use of visualizations for the multi-format information found on all [team] projects.”

[1] Liston K, Fischer M and Winograd T (2001) Focused Sharing of Information for Multidisciplinary Decision Making by Project Teams, ITcon Vol. 6, pg. 69-82, http://www.itcon.org/2001/6 (http://www.itcon.org/2001/6/paper.pdf) accessed on 05/04/08