From speaking with Russell, we discovered the model has a lot of problems because it was attached to the Revit file still. It was suggested to make it a STL file [i think that was the file name from recollection]. This meant it just made it a geometry. We realised the normals were pointing in the wrong direction and need to flip them. Yes a long process but it will mean the job will get done. The materials aregoing to have to be applied again. It was suggested if i get the model to the right scale and apply a similar material that we want to use in the end, it could mean we could import it into UT3 as a guidline to set lighting, terrain and interactivity, so when the final model is done with the right mapped materials then we just have to swap the the packages. This will save much time in the end. I have chosen The materails and even done them already to be mapped...will try and work on it monday night and have a final model for everyone on tuesday morning for when we meet and work on it.
Materials will posted soon
Sunday, June 8, 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment